Level 3#

This section shows the possibilities for using AI in lesson planning. Look at the following workflows to get inspired and see whats possible.

Video: Walkthrough of the prompts in this section

Workflow 1: Creating Interactive Gamified Lessons#

Gamifying lessons doesn’t need to feel overwhelming. By following a simple workflow you will generate ideas, customize details, and build a draft, all in record time.

Level 3 Workflow 1
Real life case study

1. Introduction to the Course and Motivation for the Prompt: TB341ID: I&C in a Socio-Technical Context, focuses on applying I&C knowledge to societal and policy challenges, incorporating modeling, emerging technologies like AI and Blockchain, ethics, risk management, and institutional considerations. In previous years, workshops were reported as repetitive, with students expressing a desire for more variety. Hence, this course decided to try these prompts to create more engaging and diverse lessons.

2. What Was Created and Time Saved: Using this prompt, we developed an interactive workshop centered around Open Data Governance. It saved significant time in generating initial ideas, reducing the effort required for a first draft by roughly a couple of hours (hard to quantify). The ideas generated by the prompt were helpful in making the workshops more exciting. Especially the idea of letting students explore and evaluate data sets on their own, sounded really appealing to help make the workshop more engaging and fun, while still maintaining the academic element and not making it too gamified.

3. Student Reactions: As it has not yet been implemented, there are no student reactions yet. This section will be updated when the ideas have been used during the workshops.

4. Advice for Using the Prompt:

  • Specify the following to get more practical solutions: time constraints, breaks within the workshop, and spatial limitations (e.g., suitability of lecture halls for activities)

  • Finding the middle ground between being too academic and too gamified requires careful consideration, try to think about this before and discuss examples of activities you’d think are interesting.

  • Be careful when including examples to the prompt, because the model is sensitive to this input and will often make very similar workshop ideas to the ones proposed.

Part 1: Generate interactive lesson ideas

  1. Copy-paste Prompt 1 to generate various lesson ideas.

  1. Review the options and choose your favorite.

Personal Note

Don’t like the ideas, try specifying the AI what you’re looking for, such as Jeopardy quizzes, shark tank pitches, detective games, simulations etc.

Part 2: Develop draft of gamified lesson

  1. Insert your chosen idea into Prompt 2. You will also be asked to answer five context-specific questions to tailor the game to your needs. Provide as much detail as you prefer (more detail = better customization).

  1. Input the answers from Step 3 at the bottom of Prompt 3.

Outcome: A good first version of a gamified lesson which you can share, adapt and finalize.


Workflow 2: Turning Academic Papers into Engaging AI-Generated Podcasts#

Transforming academic papers into engaging learning materials doesn’t have to be complicated. With this straightforward process, you’ll create engaging materials effortlessly.

Level 3 Workflow 2

Part 1: Generate interactive lesson ideas

  1. Insert Prompt 1 to help transform academic papers into lively podcast ideas created by NotebookLM. Don’t forget to add the names of the papers at the bottom of the prompt.

  1. Create a new notebook in NotebookLM and insert the paper as a source. Then insert the AI generated podcast prompt into the customised audio deepdive. For a video breakdown of how NotebookLM works refer back to AI Tool Database

  2. Create AI-proof reflection questions for students who listened to the podcast using Prompt 2.

Outcome: An engaging way for students to interact with academic papers.

Personal Note

Though students could create these themselves, it’s more effective for the professor to do it. This avoids unnecessary repetition (which is better for the environment), encourages more students to engage with the papers (as the barrier to do so if extremely low), and gives the professor control over the material, enabling targeted follow-up assignments.